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Computing

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.

Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems.

Our whole-school curriculum places safeguarding of our pupils and PSHE at its heart and this is no different when it comes to our computing curriculum. We strive to deliver a computing curriculum that will equip our children with the knowledge and skills required to be independent and responsible citizens in an ever-changing and evolving digital society. This includes making sure they know how to stay safe online and how to manage their own behaviour in a virtual world.

There are three areas that make up the computing curriculum. These are:

  • Computer Science - Knowledge and skills relating to programming, coding, algorithms and computational thinking.
  • Information Technology - Knowledge and skills relating to communication, multimedia and data representation and handling.
  • Digital Literacy – Knowledge and skills relating to online safety and technology uses.

Computing lessons are broken down into units and two units are covered each half term. Units are practical and engaging and allow computing lessons to be hands-on. Units cover a broad range of computing components such as coding, spreadsheets, internet and email, databases, communication networks, touch typing, animation and online safety.

You can find a full description of our computing curriculum in the document below.